It is hard to believe that it is already September, and we have completed our first real iteration. Unfortunately, we have nothing pretty to show this iteration, but we have made a lot of progress on project definition, gameplay definition, high-level story definition, and recruitment.
We even came up with a goal to have the entire opening sequence of the game playable by May 2012. This is up to the part where Joseph and Myles enter the slave camp.
The majority of the tasks that got done in August were lots of high-level documentation, which is great. Ryan and I put a lot of focus in the battle system definition, and we defined a lot of the functional requirements and character abilities.
Additionally, we did some recruitment, and we now have a pretty solid art team. Yeah, we still don’t have a dedicated Ruby scripter yet, and we could always use another person to focus on animations. Yeah there are a lot of animations…. If anyone on the team has any recommendations on either a scripter or an animation that would be awesome.
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