Tuesday, September 27, 2011

Characters That Make Sense?

We are nearing the end of September marking the end of our second iteration. Unfortunately, we are behind on character concept art and animations, but we have made a lot of progress on environment art.


Harry has put together (I assisted a little) an almost completed tileset for Bydale, which is the first town in the game. This is more than what we had planned for environment development for the month of September. Hopefully, by the end of next iteration, we will have a completed Bydale. Ryan will even start music development for Bydale next month. The good news is Bydale is almost built; bad news is we need to burn it down.


Even though we haven’t made too much progress on character art, we have been discussing the characters’ appearances to have them look consistent to their age, origin, and class. Since the main country in the game has a very medieval setting, we are borrowing cultural appearance when designing the characters.


Admittedly, we have been focusing on the male character design a lot more since the first party members are all men. We are using the medieval cultural view on beards when designing the male characters. Beards are representation of power and masculinity. While the male characters do not have facial hair during their standard appearance (younger), they will eventually sport beards during their adult appearances.


This decision slightly concerns me as I believe it is good to have a diversity of character appearances to appeal to different audiences; however, at the same time it makes sense in this world and is a great way to show a drastic increase in age for the men. Does anyone else have an opinion?

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