Last night, Joe and I hammered out a lot of timeframes on VersionOne for when we need to see art assets coming in. Right now, we're planned up through May 2012. It seems like we're looking forward too much, but I think we're being fair, considering the amount of the game we'd like to see mostly functional by then.
We've decided that come the end of May, we'd like to see the first 5ish hours of play in the game to be mostly, if not totally functional. This means, complete with all battle assets, environment assets, character art, text/dialogue, music, sound, and programming with the battle system/levelling system, along with the above content's implementation into RPG Maker. Since this is under a year away, this seems a bit hectic for our first goal, especially because this project is a "free-time," unpaid project for all of us right now.
That being said, I think our views are realistic and feasible. Much of this goal will help us out with the rest of the game; the battle system and several other functionalities will last throughout the whole game. We should have something visual to show for our current "tl;dr" status, soon.
If you're reading this, thanks for keeping up on our progress.
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