Friday, November 4, 2011

We Make Video Games and Stuffed Puddings.

It’s already November, and while we didn’t update the blog too much during October, we had a very productive iteration from both a character and environment art perspective. I will do an extra long one to make up for October.

Environment:

Harry and I were able to pump out the remaining assets needed to complete the Bydale exterior map, which I must say that it looks amazing. Harry will blog later to talk about the Bydale map.

Next on our plate for November is to start a standard field asset tileset. We decided to do this instead of the next town because it will allow us to reuse a lot of the assets used in Bydale and also expand into some more environment assets like water, more trees, hills, and rocks. Additionally, we are going to begin some of the indoor assets for Bydale this month, because we are feeling ambitious.

Characters/Monsters:

Mike has pumped out several monster concepts and has even started making sprite sheets for the pudding, gremlin, and wraith! This is way more than what we had initially planned for this month. I also must say that I have shown the pudding around to some of my friends, and everyone is in love with it. I am crossing my fingers for pudding plush dolls in the future.

DJ has done some character concept sketches on Joseph, which look great. I think DJ did a great job capturing the clothing and personality. For November, both DJ and Mike will work on Joseph’s dialog and battle sprites for his many appearances. Additionally, DJ will pump out some more concepts some of the other characters, and Mike will do some more character/monster work if time permits.

Battle System:

I am proud to introduce Eric to the Spirits Team. He will be scripting the complex battle system for the game, and he is currently researching what is possible. Eric should have a prototype with a few monster battles this month. Dreama will be working on the UI and some battle art.

Music:

Ryan has also started working on both the music for Bydale and the Spirits Theme music. I am personally not the one to ask about music, but I cannot deny its importance in games. Have you ever tried playing a game on mute? Not that exciting…. Ryan should have both of these pieces done by the end of the month.

We are making great strides to meeting our goal in May. It looks like everything is coming together.

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