Monday, October 10, 2011

On Art + Teamwork

We passed our second iteration just a little over a week ago, and we got some pretty decent results from it. I guess it's relatively easy to determine who is really into the prospect of working on a game in their free time - and who's not - based on the results we got in. Fortunately, most of the work that we expected actually did come through, and we're super grateful and happy that it ended up the way it did.


We've since pulled two more people onto the art team, and already have had great response and enthusiasm from both of them. They're currently working on our main characters and the game's monsters - two of the things we've seriously been lacking in up until this point.

And now for a treat - a piece of concept art for one of our game's monsters, done by our fantastic new artist, Michael.




We're currently at a bit of a crossroads about how to transform these pieces of art into the game's sprites - whether they need to be re-sprited from the ground up, or if they can be transposed into a smaller format, and animated. I think animating frames like this while maintaining the level of detail currently present may be the biggest issue in terms of the amount of work and time.


For now though, things are going great, and I plan on having my first two pieces of music for the game finished by the end of the month. When we've got something else fun to post, you can bet that it'll be here!


Thanks for reading up.